Campaña |
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IdE HdO EMdT EDdW LGdS UCsDH BlSA DalO HaT Libertad ERdN UIdO CdF |
Era |
GW Ledlh Pd - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Those rejects of the IceWind order who achieve veteran status in their art are looked upon as akin to minor criminals. However not even the Herders can deny that they are more then a little useful. Pariahs have little loyalty to the clan and rarely fight except for an incentive. When they do, they specialise in flushing foes from fortified positions or difficult terrain.
Notas Especiales: La unidad tiene ataques mágicos, que siempre tienen una alta probabilidad de golpear a un oponente.
Procede de: | Steppe Outcast |
---|---|
Se convierte en: | |
Coste: | 46 |
PV: | 65 |
Movimiento: | 5 |
PX: | 150 |
Level: | 3 |
Alineamiento: | caótico |
ID | Steppe Pariah |
Habilidades: |
frigid touch de frío | 28 - 1 cuerpo a cuerpo | mágico |
Resistencias: | |
---|---|
de corte | -20% |
de penetración | -10% |
de impacto | -10% |
de fuego | -20% |
de frío | 20% |
arcano | 0% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Abismo | 99 | 20% |
Aguas profundas | 99 | 20% |
Aguas someras | 3 | 30% |
Aldea | 1 | 60% |
Arena | 2 | 40% |
Bosque | 2 | 60% |
Campo de setas | 3 | 50% |
Colinas | 2 | 60% |
Cueva | 2 | 50% |
Montañas | 3 | 60% |
Nieve | 1 | 50% |
Pantano | 3 | 40% |
Pared de cueva | 99 | 90% |
Pradera | 1 | 50% |